![]() All abilities are being placed into your ability overview window and can there be put into your active ability loadout. Shows the attacks the character deals per second.Īfter an ability has been leveled the character gains access to new abilities. If you have multiple, it will use the one your target is the most vulnerable to, not all of them. Shows the damage types applying to your attacks. Abilities cannot crit.ĭetermines the range of damage for each attack. Abilities cannot be blocked.ĭetermines how likely an attack of the character deals more damage. Note that while pure damage will never be reduced by enemy resistances, it will also never be increased by lowering those resistances into the negatives.ĭetermines how likely the character is able to completely avoid an enemy attack. Thus when combining your abilities and equipment pieces, try to get benefits against enemies with unique characteristics. The amount of characteristics is vast and the combinations are virtually endless. Instead a new system was established that is utilizing the unit characteristics to calculate bonus effects.įire damage is still present but instead dealt as magic damage with an additional bonus against units with the characteristics Ice Creature but with no effect against units with the characteristics Fire Creature (such as dragons). Other than in SpellForce 3 the amount of different damage types and their corresponding resistances has been reduced in SpellForce 3: Soul Harvest. In these cases, only the highest of the two attributes will help.ĭamage dealt by penetrating attacks such as ranged weapons and some daggersĭamage dealt by magic based abilities or enchanted weaponryĭamage dealt by heavy weapons and siege unitsĭamage dealt entirely bypassing any kind of resistance.ĭetermines resistance against piercing damage-based attacksĭetermines resistance against common melee attacksĭetermines resistance against all kinds of magic damage.ĭeterminates resistance against siege damage-based attacks Some abilities may also say they scale with multiple attributes, for example Scorn of the Earth in the Druidism tree, which scales with both Constitution and Willpower. This means that whatever attribute your currently equipped weapon scales with, these abilities will scale with. Some abilities have Weapon listed as their scaling attribute, for example Song of Triumph in the Beguilement tree. Increases the power of willpower-based boons and afflictions ![]() Improves the damage of willpower-based weapons and abilities ![]() Increases the power of constitution-based boons and afflictions Increases the power of intelligence-based boons and afflictions Improves the damage of intelligence-based weapons and abilities Increases critical strike chance and block chance Increases the power of dexterity-based boons and afflictions Improves the damage of dexterity-based weapons and abilities Increases physical resistances and health regeneration Increases the power of strength-based boons and afflictions Improves the damage of strength-based weapons and abilities Aura abilities do not utilize focus but instead reserve a fix amount of focus that cannot be regenerated. When not having enough focus reserves the character is unable to cast new abilities. Focus is used to cast spells and abilities. Focus: The character's current and maximum focus points.Life indicates how much ingoing damage a character can sustain before being defeated and killed on the battle fields. Health : The character's current and maximum life points.A list of what each stat does will follow up now. Those stats are of absolute importance in gameplay and ignoring them will lead to your character's demise sooner or later. Way before any ability there are lots of attributes and stats. Thus this article sums up all necessary information regarding skills and perks of the game. ![]() In SpellForce 3: Soul Harvest there are lots of different active abilities, auras and perks that are available for General Aerev, his companions and the mercenaries.Īlso there are lots of different requirements and other stats and information such as how the damage works with the resistances.
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